First image manipulation App – DONE

Shot of image manip app, here with the image shunk to a fractional size.

I have been writing code like a mad-man. 8-10 hours per day for the company I work for, then another 6-8 for my own education. Well beyond the ‘Hello World’ apps of just a week or so ago.

Of the apps I’ve worked on in the last few days, this one involved the most code writing. Well mostly copying from examples in the books. Some examples were downright scary! Like one that executed a division of two calculated numbers without doing a check to see if the divisor was zero! Want to crash a program? Divide some number by zero. I’ve not yet any language that takes too kindly to such shenanigans!

So.. back on topic. The App. It’s pretty simple and uses and embedded image (you can’t just pick one and mess it up), but it leverages a bunch of the built in functions in the SDK that are just fantastic.

It’s pretty easy to handle event driving multi-touch gestures in the code. The design of the iPhone itself was groundbreaking.. but now seeing he amazing work Apple developers did in the SDK.. it’s.. jaw dropping. They really designed a full system, not some bolted together pile of .DLLs and crap that competitors doe (ever written an app in the old MFC? NIGHTMARE!).

So.. the education continues. I’m at little bit closer to getting the match functions of my first *real to be published* app spec’d out. I don’t think I’ll need tangent and radian calculations, or need to use the Pythagorean Theorem to solve for the distance between two points in Cartesian space…. but if I do, I now have it well embedded in my brain how to do it.

Upward and onward…. just another day in the life of a professional computer geek working hard to comfortably retire before he dies.

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