It’s been a really good and really bad few days of writing iPhone Apps based on a couple of books I’ve been reading. About 8 hours were burned slamming my head on the table, because the tutorial was just not *quite* clear enough on the exact actions suggested to accomplish a task.
It was not until I decided to just S-can it (for the 3rd time) and move onto the next task, and finally another after that, when I realized just exactly what the author really meant to say when wiring up a bunch of Objective-C code. Then I also found that I’d checked a checkbox (I have a newer SDK version with an option not shows in the texts) that really hosed me up by creating a TABLE based window when I wanted a NORMAL window. Lesson learned.
No matter what, I have deleted all the old ‘Hello World’ apps and have constructed 3 complete functioning aps that display, overlay and swap images. I picked a few of my favorites from recent work. The results are pretty good! It’s not *easy* to write iPhone apps, but with some planning, and not Boat in the Water shot-gun hacky-do programming.. it can be a pretty quick development cycle.
So the two Apps I intend to release for public consumption are now underway. Once is about 50% complete (I need to port some PERL code I have to Objective-C) and the other is a just a bare-bones framework and a bunch of scribbled notes. No matter.. progress has been made!